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This activity, from the Institution of Engineering and Technology (IET), introduces students to the differences between analogue and digital communication. An analogue signal can be rendered useless by small amounts of interference, whereas a digital signal remains...

This scientific literacy activity, from the Institution of Engineering and Technology (IET), looks at the use of radio-frequency identification (RFID) technology, investigating extensions to the use of such technology in various contexts.

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The BBC micro:bit is a great tool for carrying out surveys that involve quickly counting and recording one or two variables. Using the button inputs provides a simple interface to the device allowing, for instance, quick tallying of the numbers of two different types of bee around a plant. Other examples might...

In this activity, from the Institution of Engineering and technology (IET), students investigate a use of electronic systems to improve health care.

They study a case where a Body Centric Antenna (BCA) increases the...

This activity pack provides a range of activities that promote cross-curricular learning, so that STEM can be linked to other curriculum subjects and to student's own backgrounds, lives and interests. It has been designed for British Science Week 2024 on the theme of 'time'.

Activities are suitable for...

In this activity, students create colour images from satellite data. This allows them to study how different surfaces reflect different wavelengths of light, how coloured images are created using an RGB model, and how band combinations can be chosen to examine a particular landscape effectively.

The premise of this activity is that the school is sending a rover to Mars. Its mission is to search for evidence that life has ever existed there. It is the job of the class to decide where the rover should land on Mars. They will do this by working in groups and investigating six potential landing sites and...

This resource from Siemens consists of a series of lessons based around a cross curriculum interactive online game designed for KS3 and KS4 students to develop knowledge across mathematics, science and technology. Students are required to select an energy plan for the energy island from several technologies. As...

Students work in teams to design and make a prototype device that can design and make a prototype of a simple device (to be sold in stores like B&Q) that will allow homeowners to remove water from their house during periods of flooding.

In this challenge the device will have to move 100ml of water from...

This interactive online game from Siemens sets students a series of challenges to design a roller coaster which needs to reach the end of the ride and at a safe speed. Students use problem solving and mathematical reasoning skills to change some of the track features and see how this affects the speed of the...

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Measuring the diameter of our star This simple exercise allows students to measure the diameter of the Sun using a metre rule and two pieces of card. An image of the Sun needs to be projected on the card using a small hole in one piece of card.

Measuring the number of hours in a day...

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On December 15th 2015 European Space Agency astronaut Tim Peake launched on the six month Principia mission to the International Space Station (ISS). Principia was named after Isaac Newton’s Naturalis Principia Mathematica, describing the principal laws of motion and gravity.

The education and inspiration of...

From NASA, these activities look at the scientific, technological, engineering and mathematical foundations of rocketry to provide exciting classroom opportunities for authentic hands-on experimentation. Rockets have formed the basis of space exploration.

Extensive teachers' notes, guidance and lesson plans...

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