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This edition of the Computing at School newsletter covers many topics including:

*Visual development of mobile apps using App Inventor

*Active learning in computing using Lego NXT and Logo

*BYOB, an extension to Scratch that aids abstraction and extension

*Robot simulation using RoboMind...

Suitable for upper-primary teachers of computing, this Barefoot Computing activity focuses on the technical aspects of the internet explaining how it differs from the World Wide Web (WWW). Children gain an understanding of the hardware that makes up computer networks and how IP addresses allow communication between...

In this activity SEND pupils will learn to follow a sequence of instructions, create an algorithm for other people to follow and to understand that the order of instructions are important. The activity gives pupils the opportunity to create sequences of colours to make music and enhances the Music, Computing, PSHE...

These resources, aimed at primary level pupils, offer different activities on the theme of dinosaurs. Included are resources focussing on how humans impact the planet and particularly birds - ‘the dinosaurs of today’, fossils, and the story of Mary Anning.

Using the school network as a learning resource, this Barefoot Computing resource for primary schools introduces networked devices and the hardware infrastructure used to connect them. Children carry out a ‘treasure hunt’, searching for common networked devices such as switches, servers and printers. After mapping...

This short unplugged activity, away from computers, introduces pattern recognition using familiar objects. Children are asked to analyse groups of objects (cats, cars and so on) to identify features common to all of them. Exceptions to the 'rules' are discussed, and parallels with writing computer programs are...

This 'unplugged' activity by Barefoot Computing, introduces pattern recognition and the idea that algorithms can be repurposed. Cooking recipes are analysed to find parts that are common to more than one. Reusable parts are then borrowed to create new recipes which the children share with the class. Additional...

The Principia Space Diary aims to help children find out more about the Principia mission, to strengthen literacy and digital literacy skills and engage children in STEM learning....

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

In this activity SEND pupils will develop their skills of abstraction and learn to select only the important information. Pupils will identify the ingredients they need to make a cake and create a shopping list. This activity can also be adapted using the PowerPoint to develop an understanding of algorithms and can...

Siemens have created a number of high-quality engaging online interactive games and activities for pupils of all ages covering many aspects of the STEM curriculum.  Topics range from cybersecurity to carbon emissions; programming to dressing a site worker in appropriate personal protective clothing. Many of the...

In this activity, SEND pupils will develop their understanding of the computing curriculum by identifying and sequencing key parts of a story or song and knowing that the order of events is important. Links are also made to the English and Music curriculum.

A useful handbook for setting up a student-led STEM club, with exemplars from three schools.

It is increasingly recognised that giving students opportunities to act as ambassadors and mentors for STEM subjects outside of school can be of great benefit to the individual, their institution, and to the broader...

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