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Showing 144 results
This activity uses a humorous video to raise a serious question: can science tell us what animals are saying, and interpret their emotions? The Bow-lingual dog translator claims to detect animal emotions by analysing bark sounds waves. Students use research evidence to decide whether the device does what it claims...
These evidence-based, question and answer style classroom resources can be used to engage students of all ages...
These evidence-based, question and answer style classroom resources can be used to engage students in the climate...
In this activity children take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...
This activity, from the Institution of Engineering and Technology (IET), introduces students to Wi-Fi, its properties and capabilities, using a real-life scenario as the context.
Body centric communications have...
This activity, from the Institution of Engineering and Technology (IET), allows students to investigate the uses of communications technology in the modern world. There is an opportunity to audit the students’ skills such as visualisation or map-reading to form a scale...
This paper from Rick Tynan, Bryn Jones, Andrea Mallaburn and Ken Clay describes how high performing international education systems integrate evidence based practice into their initial teacher education programmes (BERA-RSA 2014).
An example of informal practitioner research is described and discussed to...
This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...