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From the Learning and Skills Improvement Service, these materials help students reinforce their existing knowledge and understanding of compression ratios. The activity helps with assessing students’ levels of confidence and competence and also with identifying any misconceptions that need addressing. The session...

Produced by the LSIS, this practical activity is designed to engage learners in discussion about momentum and to help them to predict the possible effects of a collision. You may choose to perform a demonstration, using a simple runway, ball bearings and magnets, and then ask pairs or groups of students to try it...

This resource provides a cross-curricular design and technology and science project aimed at primary children. Using the context of the school class going to Greenland and forgetting all their shoes, children are asked to construct shoe soles that will insulate them as they take part in a dog-sled trip. Children...

This resource pack contains twelve 'hands on’ activities linked to different aspects of the science of materials and states of matter. Aimed at learners of all ages, they would be particularly suitable for use at primary level to demonstrate key ideas and concepts and to spark an interest in chemistry. Containing...

Seven activity sheets produced by the Institute of Physics (IOP) to accompany the MODEL Project's Cutting Edge Materials video.

Worksheet one takes an overview of the topic. Worksheets two - seven are targeted at specific sections of the video.

Answers to all the worksheet questions are provided in...

In this activity, from the Institution of Engineering and technology (IET), students are introduced to how the present body centric antenna, plus prosthetic technology, could be compared to science fiction ‘cyborgs’. Students are also asked to discuss ethical issues...

This resource from Siemens consists of an interactive online game and some curriculum linked extension resources.  The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view. 

In the game...

Water pushes upwards with a force called ‘upthrust’. (You can feel this if you try to push a light object such as a balloon or aeroboard under water). The shape of a ‘boat’ affects the weight (passengers/cargo) it can hold. The more water that the boat displaces the more it will float and therefore the more weight...

Many different personal attributes can impact on road safety including a person's vision, ability to concentrate, reaction times and mobility. The car of the future should be designed to help people overcome these issues.

...

Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.

This resource focusses on designing a hoverboard that works using magnetism and magnetic field.

In this activity, aimed at secondary-aged pupils, the students will design a new carriage that is powered by electricity for the King’s coronation. They will consider the design brief and criteria for the carriage before sketching and...

This is one of a set of resources produced in conjunction with the engineering company Arconic. The resources are designed to support teaching of key engineering concepts at both key stage 3 and key stage 4, including the new GCSE in Engineering. This resource focusses on designing a sustainably powered aircraft...

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...

This resource requires students to consider the challenges of designing and developing a new sports venue. To make this challenge more manageable, it has been divided into four separate challenges: the site, the structure, the court and the environment. As well as researching and developing ideas, the challenge is...

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