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This set of activities introduces children to cryptography techniques, showing how the use of computers can make encryption quicker and more effective. Some notable examples of the use of encryption in history are mentioned, leading to the use of calculation machines for code-making and code-breaking.

A...

This book and accompanying teacher guide focus on the story of a young girl and her passion for saving water. The story follows the journey of an ordinary schoolgirl in the UK, who transforms into a water superhero when a DRY summer is followed by a DRY winter. The teacher guide provides eight linked activities...

This play follows a school child on a day of being healthy, though everything around her makes it easy to be unhealthy! Temptations include: sugary cereal aimed at children, fast food shops on the...

This computing resource for primary schools introduces the concept of decomposition through dance. Using combinations of hand-jive, clapping or tutting, the lesson demonstrates how complex sequences of instructions (algorithms) can be broken down into smaller chunks. The children are challenged to look for patterns...

Designed to be accessible for all primary aged children, this activity guides you and your pupils through the simple steps to explore maths with gingerbread men. This could be carried out as part of a design and technology, computing (coding) or maths lesson, and is simple to follow, making it suitable for learning...

Create a den at school using this STEM challenge, which links to geography and D & T. Children learn about natural disasters and how they affect people in many ways, then are challenged to plan and construct a sturdy...

In this activity, aimed at primary-aged pupils, children will design a coronation throne for the coronation of King Charles III that incorporates modern technologies. Pupils will also think about how to communicate their design ideas using sketches, notes and annotations.

 

Students will design a jet pack that can be worn by either the players or referee during a football game on the Moon. They will consider how a jet pack works and the different parts of a jet pack. They will then sketch an idea for a wearable jet pack with consideration for how it will fit, the weight of the jet...

In this activity pupils will design a robot that can mark the pitch lines for a game of football on the Moon. They will produce a labelled sketch of their idea before writing a microcontroller program using the Crumble system.

This activity could be used to teach about designing electronic products and...

This resource allows pupils to design a menu that is suitable for astronauts. They will experiment with different types of food and test their suitability for space travel. They will then create a menu that includes breakfast, lunch and dinner for space travellers.

This activity could be used as a main...

This is one of a series of resources designed to use the theme of Ramadan to support the teaching of the National Curriculum to pupils. This resource focusses on making a charity box that counts down the days in Ramadan, including some external design aspects. This could be used as a one-off lesson activity to...

This is one of a series of resources designed to use the theme of Ramadan to support the teaching of the National Curriculum to pupils. This resource focusses on designing a prayer mat for use during Ramadan. This could be used as a one-off lesson activity to develop designing and sketching skills. Alternatively,...

This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...

This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this activity pupils will use digital cameras to capture images, thinking about lighting and the position of their camera....

This Barefoot Computing animation project for primary school computing teaches the concept of sequencing within programs. Children use costumes and a range of commands in Scratch to produce purposeful multimedia. They are encouraged to debug and improve the program, and...

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