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This starter activity can be used as an introduction to reverse engineering. Using the presentation Earphones and Headphones, students are asked to identify the product and its function. They consider the following questions:

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These materials use the land speed record attempt as a context for teaching about the irreversible changes and energy transfers that occur in BLOODHOUND SSC’s rocket engine.

The BLOODHOUND SuperSonic Car (SSC) World...

The aim of the route inspection problem is to find a route that is as short as possible yet goes down every road once and returns to the starting point. The task informs students that there has been a heavy snowfall overnight and that the students are required to clear the roads in the town centre as quickly as...

In this activity from the Nuffield Foundation, students carry out an experiment to collect data about a trolley rolling down a slope. They then use this data to simulate the motion of a train by fitting a quadratic curve to their data, using a graphic calculator or spreadsheet. The slideshow provides an...

Produced by The Centre for Industry Education Collaboration (CIEC), these resources help to put curriculum science in a real life context. Children consider the properties of liquids in the context of a company which produces a thick, sticky liquid that needs stirring and transporting.

The activities...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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Produced by the LSIS, these materials include an interactive activity and presentation that introduces safety signs as a communication medium. It has a lively, interactive approach to help students become familiar with the meaning of the four main types of safety signs. Students apply and test their understanding...

A number of applied school science courses recommend that students should make a site visit to some aspect of the chemical industry. Such visits are often difficult to organise and some areas are almost impossible to get access to.

To partly address the needs of applied science courses and some A-level...

In this activity aimed at ages 9-10, children solve a problem faced by farmers in Mexico – ‘How to grow strong, healthy plants, that can survive and thrive in difficult conditions’. ...

In this activity learners will solve simple addition problems in order to play a game of salute. The problems will be based around the numbers 1-20. This will improve and reinforce learners’ addition skills in a fun and engaging context. This activity could be used as a starter activity covering learning from the...

This activity is designed to deepen understanding of hypothesis testing. Students are presented with a coin which is suspected of being biased. A hypothesis test is set up. A results table is shown giving the significance of the result at different levels of significance for different outcomes. Students are...

In this project students design a school of the future for their local community using Autodesk Revit software. The first six lessons in the series are research based where students look at sustainability, the needs of their client (their community), green materials and green building principals. They use this...

This is one of a series of resources to support the use of the BBC micro:bit.

In this activity pupils will design and create a complete programmable system that uses several BBC micro:bits to allow parents or guardians to safely access the school to collect their children. They will analyse a design brief...

The Science Behind the Materials activities are part of a collection of materials from the Institution of Engineering and Technology (IET). The activities enable students to:

• understand that models can be used to...

A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:

  • drawing shapes and using repeats
  • accepting keyboard input to control the movement of sprites
  • planning algorithms using flow diagrams and executing them in Scratch
  • ...

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