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This lesson introduces students to the effects of climate change on glaciers. The resource sheet gives information what a glacier is, how they are formed and what the different types are. A card sort game is included, asking students to match terms to explanations, separate glacial inputs and outputs and place in...

This resource explores the factors which affect the location of glaciers through a series of activities. In pairs students identify 5 countries which they think have permanent ice from a given list and justify their choices. They then mark on a world map where they think glaciers are located, indicating size and...

This activity, using the theme of the London Marathon, introduces the idea of creating a route map, highlighting the key landmarks, as a graphic product. The activity has cross-curricular links to geography and history.

Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by looking at the key events that defined the Victorian era, and how they have influenced engineering developments and society today.

In this classroom activity learners will learn about the...

This is one of a set of resources designed to allow pupils to use seasonal themes to support the delivery of key topics within design and technology, maths and science. This activity introduces the concept and making of nets, in the context of a lantern for Ramadan that can be used to decorate a room. Nets can be...

This is one of a set of resources designed to allow pupils to use seasonal themes to support the delivery of key topics within design and technology, maths and science. This activity introduces the concept and use of templates, in the context of a moon and star decoration for Ramadan that can be used to decorate a...

Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by making a pinhole camera based on early Victorian photography technology.

In this classroom project learners will learn about early camera obscuras developed during the Victorian era. They will...

This resource encourages pupils to develop their practical skills using a saw and a glue gun to construct a miniature catapult capable of firing a marshmallow. They also have the opportunity to develop their skills to work as part of a team. This activity could be used in key stage two as a short design and...

In this exciting multimedia simulation activity, children work to bring a local measles epidemic under control. Children take on roles in an Outbreak Control Team as Science Advisors, Data Analysts, and Healthcare Workers and use their maths, science and research skills to analyse and fight the outbreak, and their...

 

In this exciting multimedia simulation activity, children work to bring a local measles epidemic under control. Children take on roles in an Outbreak Control Team as Science Advisors, Data Analysts, and Healthcare Workers and use their maths, science and research skills to analyse and fight the outbreak,...

In this exciting multimedia simulation activity, children work to bring a local measles epidemic under control. Children take on roles in an Outbreak Control Team as Science Advisors, Data Analysts, and Healthcare Workers and use their maths, science and research skills to analyse and fight the outbreak, and their...

In this exciting multimedia simulation activity, children work to bring a local measles epidemic under control. Children take on roles in an Outbreak Control Team as Science Advisors, Data Analysts, and Healthcare Workers and use their maths, science and research skills to analyse and fight the outbreak, and their...

Using the school network as a learning resource, this Barefoot Computing resource for primary schools introduces networked devices and the hardware infrastructure used to connect them. Children carry out a ‘treasure hunt’, searching for common networked devices such as switches, servers and printers. After mapping...

This short unplugged activity, away from computers, introduces pattern recognition using familiar objects. Children are asked to analyse groups of objects (cats, cars and so on) to identify features common to all of them. Exceptions to the 'rules' are discussed, and parallels with writing computer programs are...

This activity supports learning in English and Art using the context of Edward Jenner’s work on testing a vaccine on James Phipps.  Children compare a number of artworks depicting Dr Jenner vaccinating James Phipps. As an optional extension activity, they discuss the use of artistic...

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