The gamification of learning and instruction field book

Keeping participants engaged is the cornerstone of any positive learning experience and it's no secret that games create engagement. As digital games and game-based interfaces continue to grow in popularity, it is essential that learning professionals incorporate gamification as part of their skill base. This books offers a step by step guide for implementing techniques and putting ideas into practice.

Show health and safety information

Please be aware that resources have been published on the website in the form that they were originally supplied. This means that procedures reflect general practice and standards applicable at the time resources were produced and cannot be assumed to be acceptable today. Website users are fully responsible for ensuring that any activity, including practical work, which they carry out is in accordance with current regulations related to health and safety and that an appropriate risk assessment has been carried out.

Subject(s)Computing, Creating Media, Cross curricular
Author(s)Karl M. Kapp, Lucas Blair, Rich Mesch
Published2014
Published by

Shelf reference370.1 KAP
ISN/ISBN9781118674437
Direct URLhttps://www.stem.org.uk/xgnb6

This is a physical resource. Come and visit the National STEM Learning Centre library to see it.

Find out more about the Centre