Ready player one
Note - This book can be used for our computing resource 'Ready Player One - Introducing EMSL aspects of the curriculum'
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.
Show health and safety information
This is a physical resource. Come and visit the National STEM Learning Centre library to see it.
|Age||11-14, 14-16, 16-19|
|Shelf ref. number||004 CLI|
- Arrow Books