- View more resources from this publisherBarefoot Computing
Session 2 - 1, 2, 3 Programming Activity
This week's activity continues to use a fakebot (a printed or drawn Beebot) to create numbers.
Many of the concepts and approaches built into this lesson support computational thinking (problem solving):
• They use decomposition to break down the numerals into sections, making it easier to write the algorithm
• They write an algorithm that traces out the shape of each numeral
• They debug their algorithm or program if there is an error in it
• They persevere as they encounter bugs in their work and work through how to fix these
Please see the session plan for further guidance.
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Downloads
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Session Plan 537.56 KB
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Command Cards 507.02 KB
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Fakebot 424.36 KB
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Numeral Cards 320.07 KB