Students are asked to design and make a waving animal toy prototype, that could be used to inspire a child aged 5-10 spiritually - to inspire them to be self confident. To start students look at a litter picker and discuss, in pairs or small groups, what is the product. Students look at ideas of animals to inspire them to design their own toy, they then explore different mechanisms ideas and how they could be applied to a waving toy.
Students produce, using a template for guidance a simple card waving toy, it is expected that the toy is a prototype version and depending on ability may be adapted to suite individual students. Students then carry out a written evaluation of the toy, this is less scaffolded and students should look at the evaluation techniques used previously and should then focus on suggesting improvements to prepare the toy so that it could be made into a final manufactured product.
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|Subject(s)||Design and technology|
|Published||2010 to date|
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This resource is part of Design Challenges in different material areas