How products are designed to meet user needs
This lesson resource supports students to understand how products are designed to meet the needs of clients. Students are introduced to key vocabulary (technology push and market pull) by analysing the evolution of a daily product (the mobile phone and listening to music on it). Theory of both topics is included with discussion questions. Students are then introduced to technology push in relation to a product failure and complete a case study into the Sinclair C5. This resource works well with How culture and society impacts the design of products and the intended user.
- identify the difference between technology push and market pull
- analyse a product created through technology push which failed
Here are the other lessons in this series:
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|Subject(s)||Design and technology, Design for society and the environment|
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