Computational thinking
A comprehensive guide taken from the Quickstart guide to what computational thinking is and what it might look like in the primary classroom. It involves classroom activities which include:
- Writing algorithms and looking for patterns (generalisations) in comparison to other students’ algorithms.
- Looking for abstractions and generalisations in designs used in other curriculum areas such as design and technology or music.
- Logical reasoning by making predictions for what a computer program will do or to explain school rules.
- Evaluating why one algorithm may be better than another one.
- Exploring decomposition by taking apart a computer or breaking a large-scale computer program into more manageable parts.
Algorithms
Logical reasoning
Show health and safety information
Please be aware that resources have been published on the website in the form that they were originally supplied. This means that procedures reflect general practice and standards applicable at the time resources were produced and cannot be assumed to be acceptable today. Website users are fully responsible for ensuring that any activity, including practical work, which they carry out is in accordance with current regulations related to health and safety and that an appropriate risk assessment has been carried out.
Downloads
-
Computational thinking (teachers' notes) 640.94 KB