Scratch cards
This collection of twelve Scratch cards is designed to provide a quick way to learn how to code using the language Scratch. The front of the card describes to the students what can be done; the back explains how to do it. Each card can be printed and folded to A5 size for use with students. The activities cover how to change the colour of a sprite, make the sprite move when a sound is played, make the sprite change directions using the arrow keys, make a sprite say something, make the sprite glide to a different location on the screen, make the sprite follow the mouse, make the sprite whirl round when required, animate by switching between sprites, use the random function and keep a score in a game.
Show health and safety information
Downloads
-
Change colour (activity sheet) 600.98 KB
-
Move to a beat (activity sheet) 1.73 MB
-
Key moves (activity sheet) 629.85 KB
-
Say something (activity sheet) 907.32 KB
-
Glide (activity sheet) 659.26 KB
-
Follow the mouse (activity sheet) 517.14 KB
-
Dance twist (activity sheet) 811.42 KB
-
Animate it (activity sheet) 545.17 KB
-
Moving animation (activity sheet) 638.71 KB
-
Surprise button (activity sheet) 783.55 KB
-
Keep score (activity sheet) 585.87 KB
Show downloads
Subject(s) | Computing, Algorithmic Thinking |
---|---|
Tags | n.a |
Age | 7-11 |
Published | 2010 to 2019 |
Log in to rate this resource | |
URL | https://www.stem.org.uk/rx34b8 |
Requirements | Scratch |
Published by
- Code Club