This collection of twelve Scratch cards is designed to provide a quick way to learn how to code using the language Scratch. The front of the card describes to the students what can be done; the back explains how to do it. Each card can be printed and folded to A5 size for use with students. The activities cover how to change the colour of a sprite, make the sprite move when a sound is played, make the sprite change directions using the arrow keys, make a sprite say something, make the sprite glide to a different location on the screen, make the sprite follow the mouse, make the sprite whirl round when required, animate by switching between sprites, use the random function and keep a score in a game.
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|Subject(s)||Computing, Algorithmic Thinking|
|Published||2010 to 2019|
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- Code Club