This list contains resources linked to the subject of digital innovation and developing digital products for which customers would pay.
Links and Resources
This presentation is a step by step guide to AppShed. AppShed is a free online tool, that allows students to create mobile apps for iOS and Android. This PowerPoint scaffolds the production of a film information app, but could easily be adapted for another project. The resource is aimed at students aged between 11-14, but is suitable for any introductory lesson on this software.
Kathy Hedges is the author of this resource.
Bitcoin (₿) is cryptocurrency, a form of electronic cash. The aim of this group task is to model the process of bitcoin mining and to explain the blockchain environment. The class divides into groups, each member taking a specific role in the bitcoin process: 'puzzle maker', 'mathematical verifier', 'miner' and 'block chain ledger'. Suitable for students aged 16 -18, this activity requires some prior learning on hashing functions. The resource includes a detailed lesson plan and two informational worksheets on hashing and bitcoin mining
Design, code and manufacture your own robot buggy with the micro:bit and the Kitronik line following buggy. This teaching resource provides detailed instructions for creating your own bluetooth controlled micro:bit buggy. The resources look at designing the buggy using computer aided design (CAD). However, downloadable print files are also available should you wish to deliver this project with a coding focus.
The resource includes a number of different design and technology aspects; electronics, mechanical assembly, 2D and 3D design, using a laser cutter, using a 3D printer and coding and testing. If your school does not have access to a laser cutter or 3D printer, alternative suggestions are provided within the resource.