Computer Science for Fun

"Computing isn't about computers" - this quote from one of the CS4FN authors, Paul Curzon, should give you an idea about the resources in this collection.

Designed to inspire, these activities are about people, solving puzzles, creativity, changing the future and, most of all, having fun.

Magic tricks, philosophy, code-cracking, medical applications of computers... these are some of the diverse topics covered in this popular collection that will enrich lessons and engage minds.

Resources

Sweet Learning Computer

To play a simple game called Hexapawn, an ‘artificially intelligent’ computer is created made entirely from sweets. The game is like a mini version of chess; the rules are explained fully, and a playing board drawn. The ‘machine’ then ‘learns’ how to improve its playing of the game by trial and error and by ‘...
Publication date:
2010 to date

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Teleporting Robot

This CS4FN activity from the team at Queen Mary University of London highlights some issues encountered during the design of human-computer interfaces (HCI). It acts as an introduction to HCI, introducing the need to translate problems and to understand how people behave. The activities include a robot jigsaw...
Publication date:
2010 to date

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The Emotion Machine

By creating their own paper ‘robot face’, students learn about how high-level language is translated into low-level machine instructions. The resource, created by Paul Curzon and Peter McOwan of the CS4FN team, covers sequencing in programs, compilers and interpreters. A detailed instruction sheet guides the...
Publication date:
2010 to date

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Tour Guide (Companion to the Knight’s Tour Activity)

Containing two linked activities, these resources from the CS4FN team introduce graphs to represent inter-related data and algorithms to negotiate them. Suitable for non-programmers being introduced to algorithms, the two challenges – the Knights Tour and the Tour Guide – are similar. Both use graphs as...
Publication date:
2010 to date

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