A series of practical programming resources that quickly extend Python programming skills. Most of the exercises are designed to run on the Raspberry Pi computer.
This introductory article shows working examples of basic Python programs. It includes:
• Printing to the screen
• Simple arithmetic
• Using variables
• Strings and string arrays
• For and While loops
• Random numbers from the Random library
• Creating a...
This article includes all the code needed to make a simple game which captures keyboard events and uses multimedia. It uses the Pygame library, and includes graphics control and basic collision detection.
The activity is suitable as an introduction to programming with Python, or as a fully working program...
This activity follows on from a previous graphics surface project. Previously a single graphics surface was created - this Python program uses multiple surfaces to build more complex graphics and to create effective animations.
Students are encouraged to experiment with the behaviour of the program, and to...
This resource introduces programming techniques including Object-Oriented Programming (OOP) and Event-Driven Programming (EDP).
The article consists of the full code for a working computer game. it could be used as a basis for adapting code for other purposes, or as a tool to aid understanding of code...
|Age||11-14, 14-16, 16-19|
|Published||2010 to 2019|
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- Raspberry Pi Foundation