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So You Want to Learn to Program?

This e-book gives an introduction to programming in the BASIC language for middle to high school students. It can be used as:

*a nine or 18 week-long introduction to programming

*a brief introduction to programming concepts

*an introduction to data structures for non-programmers

* a...

The Imp Computer

This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...

Locked in Syndrome

These paired activities, from Paul Curzon of the CS4FN team, offer an interesting slant on search algorithms and their relative efficiency.

Students are asked to consider sufferers of ‘locked-in syndrome’, a condition that leaves a healthy mind inside body that is, often, completely paralysed. If the...

Tour Guide (Companion to the Knight’s Tour Activity)

Containing two linked activities, these resources from the CS4FN team introduce graphs to represent inter-related data and algorithms to negotiate them.

Suitable for non-programmers being introduced to algorithms, the two challenges – the Knights Tour and the Tour Guide – are similar. Both use graphs as...

How Computers Work

This ebook, by Roger Young, explains computers as electrical circuits consisting of switches and relays (subsequently equated to transistors). It begins with simple circuits showing how, from first principles, switches and relays work. These are then combined in increasingly complex arrangements to simulate logic...

e-Textiles in a Box

This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover:

• basic electronics with batteries and LEDs
• Using craft techniques to create wearable electronics
• Introductory...

Agent Cubes in a Box

Using the freely-available AgentCubes games-development software, this guide for teachers develops programming skills in an engaging way. Students are closely guided through the basics of creating a maze game with randomly-moving zombies and a hero who must find a safe path through. Keyboard interactions are...

Pair Programming in a Box

This guide for teachers aims to help them introduce pair-programming to coding in the classroom. This collaborative approach has been found to improve engagement and can result in higher-quality work than programming alone. The guide is aimed at teachers of college students, but the approaches can easily be adapted...

An Introduction to Python (v2.7 and v3)

This learning resource is an introduction to programming with Python. Versions are included for Python 2.7 and Python 3.

The fundamentals of programming are covered:
• Arithmetic operations
• Data types
• Control flow

As well as some more advanced techniciques including the use of:...

Introduction to Computing

This textbook is written to explain computing from first principles, and appeals to a broad audience beyond many computing texts. With clear and concise explanation, useful diagrams and a structure that builds on previous understanding, it is aimed at post-16 students but sections would be equally useful at all...


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