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From idea to career: explore 12 areas of engineering

A closer look at 12 different engineering disciplines to help students work out which area(s) might be right for them.

Engineering is a diverse, wide-reaching sector and it can be hard to decide which of the many areas to pursue. In this booklet aimed at 14 to 19-year-olds, you will find an overview of...

Engineering career route maps

Opportunities for engineers exist at all levels and these career route maps from Tomorrow’s Engineers show various routes through education and training to become a professional engineer in England, Northern Ireland, Scotland and Wales.

Engineering careers notes for teachers

There is a high demand for engineers in the UK – in fact engineering is one of the most in demand jobs globally. From apprentices to technicians; graduates to postgraduates – engineers are needed at all levels, in a wide range of sectors.

This four-page leaflet from Tomorrow’s Engineers helps teachers...

Cryptography

Quantum computers will revolutionise secure communications, and will make some current encryption methods obsolete. This activity, takes in cutting-edge research at the UK Quantum Technology hubs but begins with a firm grounding in the fundamentals of encryption. Unplugged...

Build a robot buggy

In this project students learn to build a robot buggy using a Raspberry Pi. It contains detailed tutorials that cover:

  • How to setup a motor controller board with two motors
  • How to control motors using Python
  • How to build a robot chassis

These activities are aimed at ...

Emotional robot

A short starter activity for students of all ages. It would make a good introduction to lessons on robotics or artificial intelligence and could spark a discussion on how neural networks might be used to create human-like behaviour?. Equally, when discussing HCI design, it might move the debate beyond keyboard and...

Java programming with Greenfoot: introduction

This video tutorial provides students with an overview of Greenfoot Java.  It demonstrates several different game ideas and introduces the layout of the programming environment.

More resources can be found here

Java programming with Greenfoot: viewer questions (timers)

This video tutorial considers how to arrange for something to happen after a specific time delay.  It covers the difference between real time and game time; the latter depends upon the program’s frame rate, which can be quickly altered by the speed setting within the game.  Expressing changes in real time is...

Java programming with Greenfoot: refactoring for good style (teacher commentary)

This video explains good coding behaviour.  This includes an emphasis on refactoring (changing code to make its structure better so that it can later be easily changed or understood) and cohesion (ensuring that each method does only one thing).  It also explains that private methods will only apply to objects in...

Java programming with Greenfoot: more loopiness

In this video tutorial students are guided through programming a nested loop to create multiple rows of blocks within their breakout game.  Different ways of achieving this are assessed and implemented.

More resources can be found here

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