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Posters

A range of downloadable classroom posters to support learning in science, computing and engineering. They link to curriculum topics including: forces, light, circuits, space, weather, transport, materials and robotics. All of these posters are updated and the collection is added to on a...

Animal-Computer Interaction

This article investigates how scientists at the Open University are devising ways in which dogs can interact with electronic systems including computers. The article is from Catalyst: Secondary Science Review 2015, Volume 25, Issue 4.

Catalyst is...

Computing key word posters

This resource contains ten posters which explain key words in the primary computing curriculum. ‘Al-the-gorilla’ explains what each key word means in a fun and informative way. The key words described are algorithm, debug, input, output, process, program, repetition, selection and sequence. The resource has been...

Make a Game Project

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability. The project includes: *Decomposition of the elements of a game *Designing the game *Creating assets for the game, such as background images and...

Viking Raid

This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.

Children create an animation of a Viking raid – ideally they will have previously studied Vikings but this is not crucial. A Scratch file is provided for the children to build on, containing...

Scratch Maths Quiz Variables

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using variables – a quiz Scratch file is provided for students who do not have access to one they made...

Scratch Maths Quiz Selection

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that mirrors the quiz given orally by the teacher. Once they have developed the algorithm it is...

STEM Learning primary magazine - summer 2017

In this issue of the STEM Learning magazine Dr Ajay Sharman gives his opinion about when and how we can help primary students to start thinking about the jobs and opportunities...

STEM Learning primary magazine - spring 2017

In this issue of the STEM Learning magazine Alison Hogben describes how the mastery approach to teaching mathematics can significantly impact the teaching and learning in a primary school in the article Mastering mathematics. the magazine also features the following articles:

  • STEM Ambassadors help...

STEM Learning primary magazine - autumn 2016

This issue of the magazine focuses on assessment in primary education, how to drive science education in the primary classroom,  demonstrates the effects of using a pulley and even how to open a museum in a school! Karen Brunyee,Primary Professional National Lead, describes how to incorporate STEM...

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