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Meet the Sense HAT

 

Astro Pi is the name of a small computer developed by the Raspberry Pi Foundation, in collaboration with the UK Space Agency and the European Space Agency (ESA).

There are two very special Astro Pi’s. Their names are Ed and Izzy, and they have been qualified for spaceflight. They are now onboard...

How to Collect Data from Astro Pi

Astro Pi is the name of a small computer developed by the Raspberry Pi Foundation, in collaboration with the UK Space Agency and the European Space Agency (ESA).

There are two very special Astro Pi’s. Their names are Ed and Izzy, and they have been qualified for spaceflight. They are now onboard the...

Tim Peake public presentation

This presentation was produced by the UK Space Agency for Tim Peake's mission to the International Space Station in 2015/16.

www.ispython.com

My website set up for teachers of Computer Science. Essentially to aid teaching at top primary through to final year secondary. Lessons, worksheets and open source software free to download from the repositories. Includes a Course for CAS Master Teachers delivered at UCL in 2016. A substantial amount of unplugged...

MyKEducation Introduction to basic STEM skills

MyKEducation FOUNDATION
 
STEM PROJECTS FOR STUDENTS AND PROFESSIONAL TEACHER DEVELOPMENT SKILLS
 
We offer after School Club or Holiday Club through partnering schools.

 

MANUAL: Open the full STEM Coordinator's manual

...

Java programming with Greenfoot: introduction

This video tutorial provides students with an overview of Greenfoot Java.  It demonstrates several different game ideas and introduces the layout of the programming environment.

More resources can be found here

Java programming with Greenfoot: viewer questions (timers)

This video tutorial considers how to arrange for something to happen after a specific time delay.  It covers the difference between real time and game time; the latter depends upon the program’s frame rate, which can be quickly altered by the speed setting within the game.  Expressing changes in real time is...

Java programming with Greenfoot: refactoring for good style (teacher commentary)

This video explains good coding behaviour.  This includes an emphasis on refactoring (changing code to make its structure better so that it can later be easily changed or understood) and cohesion (ensuring that each method does only one thing).  It also explains that private methods will only apply to objects in...

Java programming with Greenfoot: more loopiness

In this video tutorial students are guided through programming a nested loop to create multiple rows of blocks within their breakout game.  Different ways of achieving this are assessed and implemented.

More resources can be found here

Java programming with Greenfoot: make it your own

This video tutorial demonstrates to students how to change the images in their game so that they can personalise it.  This includes how to import images from sources other than Java and also how to duplicate and edit existing Greenfoot images including, for example, duplicating images but assigning them different...

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