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Bitmap canvas editor in Excel

Although this resource does not contain any instructions for how to use it in a lesson, or lesson plans to go with it, it could easily be used to support the delivery of other activities as students learn about how images are created and stored, as well as how they are represented in the memory of a computer....

An introduction to computer science: algorithms in everyday life

This resource consists of a ten page student workbook and some associated resources. The workbook is designed to be used with Key Stage 3 students over a number of lessons, to introduce them to the concept of algorithms, to make them used to following instructions given as an algorithm and to start producing their...


This game teaches students how instructions and data move from RAM to the CPU and internally between the various registers and the ALU in order to run a simple program (which takes 2 numbers, adds them and stroes the result in memory).

A-Level students have fed back that it really helped them in the exam...

Case Study for Information Security

There does seem to be a shortage of good case studies (fictional or real) that are deailed enough to be useful but not overly-complex for level-3 students. I ended up creating my own case study based on a company I used to work for and similar companies I have worked with. I hope you find it useful.

First steps in using BBC micro:bit for control and physical computing

Since the BBC micro:bit became commercially available last year there is much more information now available about how to access the many features which make the micro:bit such a powerful tool for cross-curricular STEM projects.  This guide is mainly concerned with how to create programs in the Microsoft PXT block...

Exploring the adoption of gaming-making technologies in non-STEM classrooms

Exploring the adoption of gaming-making technologies in non-STEM classrooms, with children with special educational needs and disabilities.

This is a PowerPoint presentation delivered at the STEM 16 conference in York.

Project website:

The Intelligent Piece of Paper

In this activity from the CS4FN team, learners are introduced to algorithms in the context of artificial intelligence. They are challenged to beat a ‘piece of paper’ at a game of noughts and crosses. By following a simple algorithm, the piece of paper becomes very difficult to beat. The algorithm is a sequence of...

Inputs and Outputs of Design

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

The activity, from the Institution of Engineering and...

Computer Games vs Sport

The activity allows the students to explore social, ethical, economic and health issues relating to the use of Nintendo Wii compared to doing real sports and present their findings in a persuasive, coherent and focused argument. Students identify arguments for and against the topic, researching information needed...

The Imp Computer

This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...


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