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In this article from Hello World we discuss how the foundations of computer science can contribute to Key Stage 1 mathematics and vice versa.
Over the last decade, few jobs have become as in demand as that of the programmer. Needed by firms in virtually every industry around the world, programmers have an incredible level of freedom to take their careers wherever they please, as this...
Scratch is widely used in primary schools to teach children basic programming. This resource goes deeper, making use of the familiar Scratch environment to take students deeper into programming concepts such as:
- Algorithm design
- Parallel and sequential instructions
Mini Map Makers is creating a Poster for STEM and STEAM for Cartography. How Cartography interacts with the elements!
This is working progress and a draft copy will be out soon!
This resource uses the version of Minecraft that comes pre-installed within the Raspbian operating system for the Raspberry Pi. As such a Raspberry Pi is required to use this e-book. Minecraft: Pi Edition comes with a powerful Application Programming Interface (API), which allows students to hack and make entire...
In this resource , students can get started and are guided step-by-step through the process of creating all sorts of projects using Scratch including games, animations, quizzes, electronics circuits, and more. Although originally written for the Raspberry Pi all the projects can be ported to other platforms (except...
This book produced by the team behind the Magpi magazine and the Raspberry Pi contains a series of projects suitable for students of all ages. It consists of 13 chapters which start off by introducing students to Scratch on the Raspberry Pi, it then builds up the complexity of the tasks chapter on chapter. A brief...
This edition of the Computing at School newsletter focuses on Computational Thinking, and contains articles covering:
*The importance of computational thinking
*CTillustrated – displays of concepts of Computational Thinking
*Code Club – after-school, volunteer-led clubs for learning computing...
This edition of the Computing at School (CAS) newsletter covers a range of topics including:
*Unplugged computing magic tricks
*Programming using Alice, Scratch and GameMaker
*Making games with Kodu
*Object oriented programming in Java with Greenfoot
This early edition of the Computing at School (CAS) newsletter includes articles on Scratch programming and curriculum structure in lower secondary school. Also, videos showing the importance of maths in computer science are highlighted.