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An introduction to Makey Makey

This presentation introduces the Makey Makey. It starts with basic connection to the device and demonstrating a simple circuit. Activities include controlling your keyboard to type, use the mouse and controlling Scratch using simple code.

Mini projects for the Makey Makey

This resource describes 5 mini projects using the Makey Makey.

  1. Create a joystick / games controller
  2. Create arrows to control a character in Scratch
  3. Controlling the mouse
  4. Making the onboard LED's flash
  5. Controlling a motor using the 5V output

VEX IQ - exploring Modkit blocks

This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...

atcomputingschool.co.uk

Welcome to Project Work in Computer Science

This is a new website for teachers and pupils in Computing created in 2019. In particular, this site proposes to support Computational thinking directed towards creative problem-solving and design in Algorithms and Programming....

Exploration of Mars

G2G Communities CIC has produced a range of free materials as part of the ‘Full STEAM Ahead’ in partnership with the UK Space Agency Aurora programme for the robotic exploration of Mars.

The European Space Agency and UK Space Agency plan on developing...

All SySTEMs Go - LEGO Space project

Join the Space Sector

The project created all kinds of content for use in inspiring people about the Space sector and highlighting all the transferable skills that can be used.

About the All SySTEMs Go Project

The ...

Ryde Academy STEM Blog

For some inspiration and to see how we have trialled and refined embedding STEM into the curriculum, please feel free to visit the blog I have created. 

www.rydestem.wordpress.com

 

Abstraction Unplugged

This short activity for primary school computing uses art to introduce the concept of abstraction. During a ‘guess what’ game the children are asked to represent a word on a card using drawing or modelling – in doing so they unconsciously concentrate on just the most important aspects of the idea they are...

What is Simulation?

This guide sheet from the Barefoot project explains simulation for the benefit of teachers, including what it is and why it is used. The use of simulations in the primary computing curriculum is explained, with links to the National Curriculum in each primary school key stage. The guide links to, and supports, a...

Investigating Outputs

This activity helps children learn about computer systems and output devices. It relates these systems to those they encounter everyday, from headphones to printers and washing machine motors. They understand that programs make these devices function, and attempt a programming activity using Scratch and Lego WeDo....

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