Listing all results (71)
This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...
This short activity introduces students to the ideas of the footprint and resolution of an image, asking them to choose and use appropriate methods to calculate how these quantities would change as they moved a camera to a series of vantage points above the surface of the Earth
In this activity students take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...
This 'concept card' from the Barefoot collection explains 'computational thinking':
*What it is
*Why it is important
*What it looks like in the primary curriculum
*How to find out more
It supports teacher understanding to improve their teaching of the Barefoot activities.
This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover).
By watching and feeding back on each other's...
This edition of the Computing at School newsletter focuses broadly on computing in primary schools, and contains articles covering:
*The new National Curriculum Programme of Study for Computing
*Designing a new computing curriculum in your school; adapting previous curriculum models
This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:
*Pedagogy of computing in primary schools
*National curriculum programme of study
*Game design in the primary classroom
*Primary – secondary transition...
This edition of the Computing at School newsletter contains articles covering:
*Computing in the national curriculum
*Computational thinking in the classroom
*Learning algorithmic thinking through dance
*The Behind the Screen...
This edition of the Computing at School newsletter covers many topics including:
*Visual development of mobile apps using App Inventor
*Active learning in computing using Lego NXT and Logo
*BYOB, an extension to Scratch that aids abstraction and extension
*Robot simulation using RoboMind...
An article about using the BBC Micro:bit to control a £25 Kitronic self-assembly buggy. The assembled kit makes a line-following buggy. The micro:bit can be used just to control the motion, after calibration, of the buggy as a floor trutle. It can also use the on-board accelerometer sensor to convert it into a "...