Showing 8 results

Show
results per page

This is one of a set of resources designed to allow pupils to develop their knowledge and skills in computing, art and design.  This resource, which could be delivered across two separate lessons, involves using software on...

This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...

This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this activity pupils will use digital cameras to capture images, thinking about lighting and the position of their camera....

This activity gives pupils in key stage 2 the opportunity to plan, test and execute a simple mission on the moon. Throughout the session pupils will take it in turns to give commands and to navigate blindly across the lunar surface. Pupils will be taught to understand the importance of clear step by step...

The Inventive podcast uses storytelling to encourage listeners to find out more about engineers and what they do.  In each episode, Professor Trevor Cox interviews an engineer, and then a writer uses that interview as inspiration for a piece of fiction. The podcast brings...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

...

Focusing on the programming skill of loops and repetition, this activity offers a chance for pupils to apply their understanding, linking both Scratch and art. With links to modelled examples, teachers could apply the PRIMM method to their lessons, through the pre-created Scratch projects.

These activities offer one-page exercises to incorporate the VEX GO kit and STEM concepts in a cross curricular way. From animal habitats, to architecture, compasses to music, these activities offer great cross curricular STEM opportunities for physical computing.