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I love my smartphone

Mobile app development is an engaging way for students to learn programming and interface design as many do, indeed, "love their smartphone".

This complete learning package teachers the origins and development of the smartphone, helping them to appreciate the amount of technology packed into their pocket. It...

Divide and conquer

This activity provides a mathematical problem that is solved in a simple way. It relates to the way algorithms are used in search engines and links to problem solving in maths. The context is that of Santa trying to find his socks in one of 1024 boxes, which a...

Computing key word posters

This resource contains ten posters which explain key words in the primary computing curriculum. ‘Al-the-gorilla’ explains what each key word means in a fun and informative way. The key words described are algorithm, debug, input, output, process, program, repetition, selection and sequence. The resource has been...

Python quick reference guide

This poster is designed as a quick recall resource for students learning to code using the computer programming language Python. The topics covered are the definitions of variables and constants, Boolean operators, conditional statements, comparison operators, ‘for’ loops, ‘while’ loops, strings and arithmetic...

Graph paper programming

The video explains the purpose of the activity which is to help students understand the principles behind coding. This is an unplugged activity meaning that students understand the computing principles without the use of a computer. By programming one another to draw pictures, students begin to understand what...

Getting Started with Scratch

This resource explains the basics of using Scratch. Beginning with how to make the sprite move, further explanations show how to add sound, dance, start a procedure using the green flag, change colours, start a procedure using a key press and add further sprites. The simple, clear instructions make this resource...

The Emotional Computer

Can computers understand emotions? Can computers express emotions? Can they feel emotions? This video, from the University of Cambridge, examines the research of Professor Peter Robinson exploring how emotions can be used to improve interaction between humans and computers.

The research team is collaborating...

Level Descriptor for Key Stage Three Computing Students

A level descriptor for use with Key Stage Three computing students, appropriate for the new curriculum in September 2014. The resource comprises a set of level descriptors detailed in five strands: systems, development, programming, modelling and analysis. The descriptors are based on the Computing At School...

Computational Thinker Map

This diagram supports the understanding of computational thinking, a skill in the primary computing curriculum. Students studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers.

Computational thinking is the thought processes involved in...

Let's Doodle

This workshop or lesson activity makes use of a 3-D printing pen, and covers many computational thinking concepts as well as practical and evaluative skills applicable to design and technology.

The teacher guide includes a range of ‘unplugged’ computing activities – no programming is involved. The...

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