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Tomorrow’s Engineers careers resource pack

Tomorrow’s Engineers careers resource pack for teachers, ambassadors and advisers to use with groups of students.

This resource pack is intended to inform and inspire young people and their influencers about the exciting opportunities presented by a career in engineering. The pack contains useful guidelines...

Your career in cancer research

This booklet provides useful information on a variety of routes into a career in cancer research including the fields of mathematics, computer science, chemistry, biochemistry, physics, medicine and non-research roles.

Java programming with Greenfoot: introduction

This video tutorial provides students with an overview of Greenfoot Java.  It demonstrates several different game ideas and introduces the layout of the programming environment.

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Java programming with Greenfoot: viewer questions (timers)

This video tutorial considers how to arrange for something to happen after a specific time delay.  It covers the difference between real time and game time; the latter depends upon the program’s frame rate, which can be quickly altered by the speed setting within the game.  Expressing changes in real time is...

Java programming with Greenfoot: refactoring for good style (teacher commentary)

This video explains good coding behaviour.  This includes an emphasis on refactoring (changing code to make its structure better so that it can later be easily changed or understood) and cohesion (ensuring that each method does only one thing).  It also explains that private methods will only apply to objects in...

Java programming with Greenfoot: more loopiness

In this video tutorial students are guided through programming a nested loop to create multiple rows of blocks within their breakout game.  Different ways of achieving this are assessed and implemented.

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Java programming with Greenfoot: make it your own

This video tutorial demonstrates to students how to change the images in their game so that they can personalise it.  This includes how to import images from sources other than Java and also how to duplicate and edit existing Greenfoot images including, for example, duplicating images but assigning them different...

Java programming with Greenfoot: bouncy coloured balls

In this revision tutorial students create a new game that features bouncing balls.  They revisit class and field structures, modifying images and using constructors to add new balls as well as exploring using methods to change parameters.

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Java programming with Greenfoot: if statements (teacher commentary)

In this video tutorial students explore method return values in more details.  True or false (Boolean) statements are used to create if statements.  In this example an object, a turtle, is programmed to interact with the edge of the world (the screen) by using an if statement.  Students are then able to make their...

Java programming with Greenfoot: dealing With errors

This video tutorial explains the different error codes that occur in Greenfoot Java and other programming languages and demonstrates how to find out exactly where the error has occurred.  This includes syntax errors (which present code from compiling as something has been typed incorrectly) and runtime errors (...

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