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This resource contains ten posters which explain key words in the primary computing curriculum. ‘Al-the-gorilla’ explains what each key word means in a fun and informative way. The key words described are algorithm, debug, input, output, process, program, repetition, selection and sequence. The resource has been...
This diagram supports the understanding of computational thinking, a skill in the primary computing curriculum. Students studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers.
Computational thinking is the thought processes involved in...
This workshop or lesson activity makes use of a 3-D printing pen, and covers many computational thinking concepts as well as practical and evaluative skills applicable to design and technology.
The teacher guide includes a range of ‘unplugged’ computing activities – no programming is involved. The...
This workshop investigates how images are stored as data, and shows the difference that ‘bit depth’ makes to the quality of images and number of colours.
It begins by looking at paintings and how, using only paint, images were difficult to edit – however digital images are much easier. Pupils with access to...
This 'concept card' from the Barefoot collection explains 'computational thinking':
*What it is
*Why it is important
*What it looks like in the primary curriculum
*How to find out more
It supports teacher understanding to improve their teaching of the Barefoot activities.