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Play and learn: being online

This activity book offers students aged 5 to 7 a glimpse into the impact modern technology on their everyday life. It also offers an opportunity for parents and teachers to sit together with their students and discuss important issues, such as online privacy, protecting privacy, protection of a computer and online...

Guess the algorithm

A simple and easily adaptable idea to introduce how algorithms work by allowing students to work out algorithms by a guessing game without the use of a computer. The activity is based on function machines that are used in mathematics at primary school but the level of difficulty can be amplified depending on what...

Computational Thinker Map

This diagram supports the understanding of computational thinking, a skill in the primary computing curriculum. Students studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers.

Computational thinking is the thought processes involved in...

Cryptography Workshop

This set of activities introduces children to cryptography techniques, showing how the use of computers can make encryption quicker and more effective. Some notable examples of the use of encryption in history are mentioned, leading to the use of calculation machines for code-making and code-breaking.

A...

Generating Art: Shape Calculator

This resource, intended for an extended workshop session, uses sequences of instructions for creating drawings as a basis for learning about algorithms. Following the activity (taken from the series CSUnplugged), an introductory look at Scratch explores the different parts of the program and would be suitable for...

Storytelling

This series of three lesson activities uses Scratch to create animations that tell a story, and can link to studies in English.

A starter Scratch file partially tells the story of the Great Fire of London. Additional resources are provided allowing children to improve the animation.

Using some short...

Computational Thinking

This 'concept card' from the Barefoot collection explains 'computational thinking':

*What it is

*Why it is important

*What it looks like in the primary curriculum

*How to find out more

It supports teacher understanding to improve their teaching of the Barefoot activities.

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