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Introduction to VEX Robotics

In this full scheme of work, designed for a series of two-hour double-lessons, students develop a Mars Rover for NASA based on a standard VEX design. They learn about the components of a robotics system including control units and data communications, and work through a design process towards a prototype. The VEX...

Introduction to computational thinking and the Internet of Things

This one-hour lesson examines the design of IoT algorithms, considering how individual devices execute algorithms as code, allowing them to work together. The key aims are to develop computational thinking while raising awareness of the potential for future careers and enterprise.

The lesson starts with the...

Heart Rate Monitor

In this challenge, students are asked to consider the impact of people suffering from heart conditions, both to the individual and to wider society. They then generate ideas for using programmable systems to improve people’s health, and to monitor themselves. A video introduces the idea of a heart rate monitor, and...

Astronaut or Satellite?

This activity introduces the idea of remote sensing and some of the difficulties of obtaining images from orbit by asking students to match photographs taken from the ground with early astronaut photographs.

Dijkstra's Algorithm

Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...

Magnetic Earth

This AstroPi resource helps secondary school students investigate the magnetic field of the Earth. The series of activities develops from basic principles of magnetism through to some understanding of the nature and cause of the Earth's magnetism.

The guide links to several other eLibrary resources and a...

The World's Biggest Shadow

This teacher resource, part of the AstroPi project with UK Space Agency and Raspberry Pi Foundation, investigates sunlight and shadows in a space context. It is suitable for children in primary school.

The sequence of activities is linked to other resources in the eLibrary, starting from basic ideas about...

BBC micro:bit Robot Buggy

This is a resource aimed at students aged 11-14. It is one of a series that support the use of the BBC micro:bit in the classroom. The pack contains several lesson plans, presentations and student handouts. The first ‘unplugged’ lesson introduces students to how programmable systems work, the second they are walked...

Software development life cycle module

This is a set of five lessons on software development for students aged 14-16.

The presentations cover the software development life cycle and introduce each of the different development mythologies. The remaining presentations focus upon prototyping and testing. These resources could be a useful resource...

STEM learning secondary and FE magazine: summer 2018

This issue of magazine includes the following articles:

  • Preparing BTEC students for university by Adrian Greenall
  • Future careers in magic by Dave Gibbs
  • What does a good science scheme of learning look like? by Mark Langley
  • Exploring our universe by Tom Lyons
  • Moving...

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