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Networks

This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are: *Describe what a network is, the difference between a LAN and a WAN and identify three network topologies. *Describe pieces of hardware that are needed in a network. *Explain what an IP...

Bitmap canvas editor in Excel

Although this resource does not contain any instructions for how to use it in a lesson, or lesson plans to go with it, it could easily be used to support the delivery of other activities as students learn about how images are created and stored, as well as how they are represented in the memory of a computer....

Scratch Music Machine

Music Machine is designed as a simple introductory program for children aged 7-8. Students create four simple buttons which play different sounds when they are clicked with the left mouse button.

If they have time, they can create their own extra buttons. Computer science concepts include using a mouse click...

Key Stage Three Assessment Framework

Produced by Oldbury Wells School, this set of 'I Can...' statements can be used for self-assessment and teacher assessment of computing skills and knowledge. Linked to the popular 'Progression Pathways' published by Computing at School, the documents use accessible language and an easy-to-read layout. Suitable for...

Shakespeare Comic Book

This four-lesson sequence teaches students to create multimedia for a given purpose.

Using digital cameras and special desktop publishing software, students create a comic-book representation of the life of William Shakespeare. They are required to plan and execute the project from the beginning and to...

Python

This series of three lessons introduces Python programming to students in secondary school.

The lesson objectives include:

*Creating simple code including the input and print scripts

*Using "If statements" to make a decision

*Using the random function in programs

Detailed lesson...

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