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Bee-Bots Basics

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

Bee-Bots 1,2,3 Programming Activity

This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover). By watching and feeding back on each other's efforts...

Viking Raid

This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.

Children create an animation of a Viking raid – ideally they will have previously studied Vikings but this is not crucial. A Scratch file is provided for the children to build on, containing...

Make a Game Project

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability. The project includes: *Decomposition of the elements of a game *Designing the game *Creating assets for the game, such as background images and...

Crazy Character Algorithms Activity: an Introduction to Sequences of Instructions

Children in lower primary settings can create their first algorithm using this Barefoot Computing unplugged computing activity. A picture of a 'crazy character' is decomposed into simple shapes. The instructions for drawing it are shared with the class who follow and attempt to reconstruct the picture. This...

Bee-Bots Tinkering: Exploring Using Bee-Bots

For lower-primary children with some understanding of algorithms, this Barefoot Computing activity uses a basic robot (BeeBot) to show how algorithms are executed as stored programs on digital devices. Simple sequences of instructions are given to the BeeBot to 'write' numbers. These algorithms are represented by...

What is engineering? Careers booklet

A leaflet for students aged 11 to 16, describing what engineering is and explaining the different routes into engineering.

The work that engineers do affects billions of people. It is creative and hands-on. It is about solving problems, designing things and improving things. As an engineer, you could tackle...

Engineering careers notes for teachers

There is a high demand for engineers in the UK – in fact engineering is one of the most in demand jobs globally. From apprentices to technicians; graduates to postgraduates – engineers are needed at all levels, in a wide range of sectors.

This leaflet from Tomorrow’s Engineers helps teachers explain the...

Studying Engineering at university

This Tomorrow’s Engineers booklet, for students aged 16 to 19, explains the benefits of choosing a degree in engineering and helps with the decision-making process around courses and disciplines. Engineering skills are in high demand, so for students looking for a creative and practical job that makes a difference...

From idea to career: explore 12 areas of engineering

A closer look at 12 different engineering disciplines to help students work out which area(s) might be right for them.

Engineering is a diverse, wide-reaching sector and it can be hard to decide which of the many areas to pursue. In this booklet aimed at 14 to 19-year-olds, you will find an overview of...

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