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Showing 1607 results
In this activity, students examine changes to forests in cross-border regions of Africa and Borneo using Google Earth Pro to help identify features shown in satellite images and make measurements. The context allows students to explore the factors which put pressure on forested areas, and what is being done to...
This computing activity introduces pupils to algorithms, gives them the opportunity to programme bee-bots and to use an internet search engine to find information, pictures and sounds. Pupils will build on their Year 1 computing knowledge throughout the activity and are able to work as part of a small team. This...
Readers learn to easily build gadgets, gizmos, robots, and more using Arduino. Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach the reader about topics in electrical engineering, programming, and human-computer interaction. Whether...
This is not a textbook on computer programming but a lively, widely-ranging account of what programming is and how it works. Instead of concentrating on the bread-and-butter type of program (commercial and scientific), it describes as well some more unusual programs.
Exploring Technology is the second of a three-part series of publications for use in the study of technology in the middle school. This text explores modern technological systems. In all three texts, a historic perspective is developed to contribute to the complete understanding of modern systems, including...
Have you ever wondered about the earth’s wild and wonderful weather? Think you have what it takes to build an earthquake-proof house or survive in an extreme environment?
In this programme, pupils will make models to help them understand how weather and extreme events occur, and what their impact can be....
'Eyewitness computer' is a brand new topic for this bestselling reference series, covering one of technologies major inventions. Amazing photographs offer a unique eyewitness view to the history and science behind...
The (fictional) show Fact Finders TV needs help from your STEM Club! The show explores common myths, crazy stories and possible pranks and is asking pupils to find out, ‘Is it really true?’ and ‘How could it work?’ Pupils will make their own models to test their ideas and draw conclusions so they can report back on...
This resource consists of a presentation and some supporting materials to enable students to research and create their own presentation around the ideas that there are Ethical, Legal and Environmental Issues surrounding the use of ICT in Business and Educational surroundings. The presentation sets the scene,...
This is an unplugged resource to simulate the fetch-decode-execute cycle in a processor. It is a frantic starter activity aimed at students aged 17-18. The teacher acts as the computer memory, passing out instructions to the students. The students take on three different roles, fetcher, decoder and executer. At...
An ideal lesson plan for the lead up to fireworks night! This is about making sparkles flash with random intervals and colours. It can also be made more difficult by using LDRs.
- Children are introduced to STEM subjects through experimentation, design skills and critical thinking, by using Lego.
- First Lego League Junior
Rebecca enjoyed IT at school -this lead her to pursue the role of support technician within the IT team at Azurri, supporting key customers and ensuring systems remain active at all times.
A student worksheet with answers covering the topic of floating point binary representation. It contains answers so can be used for independent study.