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Martian Explorers: Design a New Mars Rover

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

Martian Explorers: Investigating the Engineering of the ExoMars Rover

This is a unit of three two hour lessons to consolidate understanding of the specialised materials and mechanisms used on exploration robots. Students build or test, or build and test these to develop knowledge and evaluate them.  These resources are aimed at the 14-16 age group.  The context is focussed on the...

Careers Examples and Options

These two Future Morph resources aim to show students that there is a wide choice of options open to those who study sciences and mathematics. The resources consist of:

Career examples list

The list covers six areas of science:

* Living things

*...

Heart Rate Monitor

In this challenge, students are asked to consider the impact of people suffering from heart conditions, both to the individual and to wider society. They then generate ideas for using programmable systems to improve people’s health, and to monitor themselves. A video introduces the idea of a heart rate monitor, and...

Handy Hydro: Ultimate STEM Challenge

This is Challenge Two of the 2017-18 BP Ultimate Stem Challenge. The challenge is to design a simple system to generate electricity from moving water. Students are to plan and carry out an investigation to measure how much electrical...

Power for the World - Secondary Resources

This hands-on enquiry-based workshop enables students to explore renewable energy solutions in the developing world with a focus on wind turbines. Aimed at secondary students the main activity focuses on wind power and how it specifically can help solve the lack of electricity in rural communities around the world...

Plastic challenge

This resource contains a series of lessons which are designed to extend students’ knowledge and understanding of plastics and plastic waste on a global scale. Linking to materials and their properties, the environment, recycling and design and technology, they contain investigations and activities aimed at both...

Beat the Flood STEM challenge

In this resource, suitable for Key Stage Two to Three (age 7-14), students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the...

Mini DC Generator

This publication, from the Technology Enhancement Programme (TEP) explains how a generator converts mechanical energy into electrical energy. To understand how this happens, students need to know something about magnetic fields and what happens when a conductor such as copper wire is moved within a magnetic field....

The Monte Rosa Mountain Hut (11-14)

These activities from Siemens allow students to apply concepts of energy transfer and conservation to building design by challenging them to design a mountain hut. The challenge is introduced using the video, which emphasises the wild and potentially inhospitable nature of the environment that people need shelter...

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