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One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design and make a useful resource for a home that meets all the family’s identified textile repair needs.

The purpose of the task is to show the need to repair textiles when they become worn or damaged...

In this activity from the IET, pupils use the theme of Chinese New Year to design and make a Chinese dragon mask. They will investigate the importance of colour and the dragon to Chinese culture and use this information when designing their products. They will make two masks, one using an existing template, and...

Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...

In this activity, students will use memory metal wire to create a model of a deployable structure.  The James Webb Space Telescope has several structures that must be deployed in space, including parts of the primary mirror.  Students must create and evaluate a design to enable the primary mirror to fold inside the...

Designing the Future from Siemens is a set of activities which help students to discover the manufacturing process and how digitalisation is making factories smarter.

This resource includes an online interactive game which allows pupils to explore a smart factory highlighting the different areas in the...

Trainers are one of the most commonly worn shoes in our culture. They provide comfortable support for our feet as we go about our active lives. The design of trainers (and all athletic shoes) is based on how they will be used and is an example of bioengineering.

This activity introduces the concept...

This resource requires students to consider the challenges of designing and developing a new sports venue. To make this challenge more manageable, it has been divided into four separate challenges: the site, the structure, the court and the environment. As well as researching and developing ideas, the challenge is...

In this resource, learners will investigate a decade counter circuit. They will then compare the operation of this to their programmable counter. 

This activity, suitable for a cross-STEM project day or series of lessons, focuses on how information can be provided to travellers on the London Underground. Students are asked to consider user needs – what information would they need to see, and how might their requirements be communicated? A deep understanding...

The dice uses sparkles and a code to make them flash randomly. What is the probability of the same numbers being picked and does that mean it is truly random? It is also relevant here to think about nets and dice shape.

In this activity, students develop a marketing strategy and advertising materials for a pure water product. Students mirror the design process within a ‘design consultancy’ and each team makes a pitch for the tender at the end of the project, presenting ideas to the...

Part of the Nuffield Primary Solutions in Design and Technology series, this resource asks children to design and make a toy or game for a bed-ridden patient of approximately nine years of age.

Many pupils will have experienced the tedium of being confined to bed when recovering from a minor illness and are...

Aimed at primary level, this pack investigates the science in everyday life. They investigate a range of topics including: irreversible reactions involved in cooking, the density of liquids, microorganisms, properties of materials and electricity. Designed to demonstrate key ideas and concepts and to spark an...

A collection of worksheets that promote maths activities when drawing in 3D. Activities focus on isometric and orthographic drawing, adding dimensions and drawing objects to scale.

This resource has been provided by Helen Dunn.

This simple activity from NASA allows classrooms to study rocket stability as students construct and fly small "indoor" paper rockets. The rockets can be used for a range of activities into forces and movement in which students collect data and interpret the results.

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