Listing all results (11)
This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...
Squishy Circuits are a great way to take modelling further by introducing batteries and components. Use Squishy circuits (conductive and insulative play dough) to create the circuits and realise part of a design. Comprehensive classroom guidance for ideas in using this in fun and inspiring ways.
This Pedagogics resource uses the following quote from the Chinese philosopher Confucius: "Tell me...and I will forget. Show me... and I will remember. Involve me... and I will understand"
This resource by Pedagogics explores subtle adjustments to teacher's language in order to be less emotive, more objective-led and promote progress.
A presentation highlighting seven strategies for behaviour management.
The National STEM Learning Centre and Network supports the teaching and learning of science, design and technology, computing, engineering and mathematics (STEM) education in schools and colleges throughout the United Kingdom, from primary level to post-16.
We enable educators and partner organisations to...
This diagram supports the understanding of computational thinking, a skill in the primary computing curriculum. Students studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers.
Computational thinking is the thought processes involved in...
This workshop investigates how images are stored as data, and shows the difference that ‘bit depth’ makes to the quality of images and number of colours.
It begins by looking at paintings and how, using only paint, images were difficult to edit – however digital images are much easier. Pupils with access to...
This 'concept card' from the Barefoot collection explains 'computational thinking':
*What it is
*Why it is important
*What it looks like in the primary curriculum
*How to find out more
It supports teacher understanding to improve their teaching of the Barefoot activities.
A basic lesson that introduces the idea of algorithms and simple sequences of commands. The online Rapid Router environment is introduced, after the children use some 'unplugged' activities to develop their thinking.