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Classroom Activities for the Busy Teacher: NXT

This sample of a teacher guide introduces basic robotics using Lego NXT hardware and software

The general nature as well as the origins of robotics are covered. NXT robots are then introduced, as well as some basic mathematical and other considerations for using robots in the classroom. The importance and...

Biology Loves Technology

This booklet is filled with examples of how scientists are combining Computing and Biology. There is a web address and QR code next to every summary so that students can follow the link and find out more.

Heather Barnett: What Humans Can Learn from Semi Intelligent Slime

In this talk, courtesy of TED, artist Heather Barnett explains how she is inspired by biological design and self-organising systems. She works with Physarum polycephalum (commonly called slime mould), a eukaryotic microorganism that lives in cool, moist areas. Barnett used time-lapse photography to film the slime...

Applications of Programmable Systems

In this activity, students examine how programmable systems have developed over time. Students use the internet to research a programmable system, place inventions correctly on a timeline and use information about developments in electronics, computing and materials to explain patterns in the development of...

The Future of Programmable Systems

In this activity, students explore how programmable systems will develop in the future. Students are required to be able to recognise user needs that could be met by a programmable system and to use an annotated sketch to design a programmable system that will meet a specific user need.

As technology...

Computational Thinking

The video explains the purpose of the task which is to understand the concept of computational thinking. This is an unplugged activity which means that students explore the concept without the use of a computer.

In this activity, students attempt to understand the four steps of computational thinking....

The Internet

The video explains the purpose of the activity which is, in simple terms, how the Internet works. This is an unplugged activity meaning that computing concepts are learnt without the use of a computer. All relevent terminology is explained. The lesson shows students pretending to flow through the Internet, whilst...

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