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Quantum Key Distribution

Produced in 2015, these resources look at the development of encoding messages and how technology and science has developed to allow us to keep messages secure. Looking at unintuitive quantum properties of light, Heisenberg’s Uncertainty Principal and entanglement, students will see how keys can be shared to...

National STEM Learning Network: regional programme - evaluation report 2015-2016

In 2015-16, the regional Network has been found to have sustained a strong upward trajectory in the amount of CPD that it is delivering, increasing its level of CPD delivery by 45% compared to 2014-15, and surpassing the levels of CPD delivery achieved in previous years.  

The Network has also forged new...

The Intelligent Piece of Paper

In this activity from the CS4FN team, learners are introduced to algorithms in the context of artificial intelligence. They are challenged to beat a ‘piece of paper’ at a game of noughts and crosses. By following a simple algorithm, the piece of paper becomes very difficult to beat. The algorithm is a sequence of...

Shut Down or Restart? The Way Forward for Computing in UK Schools

This report is the outcome of a project initiated by the Royal Society in August 2010. The project was prompted by a high degree of concern about aspects of the provision of education in Computing in UK schools. The project was guided by an Advisory Group that brought together individuals and representatives with a...

The Imp Computer

This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...

Invisible Palming

This activity from the Computer Science for Fun (CS4FN) team at QMUL is an introduction to algorithms suitable for those in upper primary school. A ‘self-working’ magic trick is shown – this is a trick that works every time, as long as the process is followed exactly. No understanding of the trick is needed by the...

Locked in Syndrome

These paired activities, from Paul Curzon of the CS4FN team, offer an interesting slant on search algorithms and their relative efficiency.

Students are asked to consider sufferers of ‘locked-in syndrome’, a condition that leaves a healthy mind inside body that is, often, completely paralysed. If the...

Red Black Mind Meld

This magic trick from the Computer Science for Fun (CS4FN) team at QMUL is based on a ‘self-working trick’. It includes a set of instructions which, so long as the commands are followed, works every time. It is, therefore, an algorithm.

The trick involves playing cards – the actual value of the cards is not...

Spit-Not-So

This activity from the CS4FN team at QMUL is a metaphorical introduction to Human-Computer Interaction (HCI), graphical user interfaces (GUIs) and the difficulties of working at the command line.

The whole-class activity uses a game called spit-not-so. The winner of the game is the first to choose, from a...

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