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Physics PH1 Summary

A summaried version of the PH1 curriculum, sourced from Letts Revise AS Physics.
Publication date:
14 August 2018

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Making games with Python & Pygame

This resource is a detailed guide to Pygame. Pygame is an open source library that allows students to make graphical computer games and multimedia applications in the Python programming language. The book is suitable for students aged 14 – 18 years, Ideally, students should already have been taught the basics of...
Publication date:
2010 to date

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Computer science with Snap

This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap between...
Publication date:
2010 to date

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Hypatia Gender Criteria for Schools, Industry and Museums

Hypatia Gender Criteria for Schools, Industry and Museums
Publication date:
26 February 2018

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Hypatia Theoretical Framework (general criteria for gender inclusion)

In the coming years, with Europe’s knowledge economy developing and new technologies on the rise, skills in science, technology, engineering and mathematics (STEM) will be needed for a broader range of careers than ever before. It is therefore imperative to attract and recruit more youth to STEM study programmes...
Publication date:
26 February 2018

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State of the art of gender in STEM

The present document constitutes a specific mapping of how gender is addressed in the current STEM curricula in 14 EU countries. It is based on the analysis of the official 9th grade curricula for physics and biology for the 14 countries, and informed by official guidelines for teachers and head teachers as well as EU...
Publication date:
26 February 2018

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Integrated Maths Scheme Book C2

A book of challenging problems from the Integrated Maths Scheme suitable for able key stage four and key stage five students. The book consists of four sections. Section one is a collection of twelve puzzles, section two, ten units exploring the mathematics behind computer graphics, section three, fifteen further...
Publication date:
1980 - 1989

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Integrated Mathematics Scheme Book C

A book of thirty six problems from the Integrated Maths Scheme that form interesting starting activities from which further ideas can be developed. The problems lead to work investigating Pascal’s triangle, discovering Pythagoras’ rule, and exploring the ratios and fractions of musical notes. Different approximate...
Publication date:
1980 - 1989

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Python 3 Student workbook

This resource is a comprehensive beginner’s guide to creating procedural programs using Python 3. It would be suitable for self-paced learning and independent work. There are also activities that are suitable as homework tasks that reiterate key terms and concepts. It was originally developed for the pre-2015...
Publication date:
2010 to date

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How Does Society Decide?

This is one of three readers published by the ASE's SATIS 16-19 project as a way of linking together a selection of the individual units. 'How Does Society Decide?' discusses the responsibilities of citizens in a democratic society to take part in the decisions that affect them. The book aims to help readers to...
Publication date:
1990 - 1999

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