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This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.
It involves improving an existing Scratch maths quiz and adding score-keeping using...
This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...