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Variables Unplugged

This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...

Scratch Maths Quiz Variables

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using variables – a quiz Scratch file is provided for students who do not have access to one they made...

Selecting Search Results

This Barefoot Computing primary school resource helps children to Understand how search engines work. By acting as a ‘web crawler’ and collecting information across a small selection of web pages, they learn what in data is indexed by search engines and how this is used when a search query is received. As well as...

Topical Science Updates

Topical Science Updates are monthly newsletters for schools focusing on some of the big, quirky and interesting science stories in the news. 

Each month 3 or 4 stories are featured to help teachers embed topical science in their everyday teaching.

Each story has links to articles, video clips and...

Beat the Flood STEM challenge

In this resource, students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the devastating effects of flooding caused by...

What About a Career in Technology? (KS3/4)

Students learn about careers in software engineering, artificial intelligence and cyber security, among many others, with advice from people in the field.

Each career is illustrated with career stories and advice of an individual with extensive experience in that role. In addition, the lesson also includes...

Impact of Technology on Society in Post-War Britain 1950s and 1960s (KS3/4)

Explore key technological developments of the 1950s and 1960s, from the world’s first business computer to the internet and how they influenced society.

Linked to the KS3 history, design & technology curriculum and GCSE business curriculum, this 40-minute lesson traces the impact of technology and...

bubble sort

3 excel documents used to explore bubble sort.

starter
This document should be made available to students.
Students should be able to figure out what to do without any instruction.
Students need to sort a number of vairables but can only compare two at a time.

bubble_machine
This...

Tides Simulator and Workshop

Produced by the National Schools Observatory, this PowerPoint workshop and accompanying flash animation explains tidal activity on Earth. The workshop takes the form of a PowerPoint presentation that explains why tides exist, why there are two tides each day and covers related topics such as spring/neap tides and...

The Great British Space Dinner - Secondary Resource

The Great British Space Dinner Challenge contains nine lessons:

Lesson 1: All Aboard the International Space Station (ISS). Sets the scene with a brief introduction the ISS and the Great British Space Dinner Challenge. Students develop a brochure about the ISS suitable for...

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