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Activity 1: The Circular Economy in the Built Environment

This activity, from the Ellen MacArthur Foundation, concentrates on the design of buildings, their use and eco- effectiveness. Students will explore how, through applying circular economy principles, new buildings can be created that have a positive impact – buildings that do good rather than less harm. The...

Robots and artificial intelligence AI: lessons in the ethics of robots

This resource supports students to research and discuss the field of robotics and artificial intelligence (AI). The resource provides a series of student tasks that explore the topic of whether robots are a threat to humanity. This resource would work well as a research topic for students undertaking projects in...

What is CAD and CAM?

This resource supports students to understand the terms Computer Aided Design (CAD) and Computer Numerical Control (CNC) manufacture. It provides an overview of manufacturing methods such as CNC vinyl cutting, CNC router, laser cutting.

Revision and mock assessment materials for this resource are...

3D Printing, a new and emerging technology

This lesson resource provides teacher notes for delivering a lesson that places 3D Printing as a new and emerging technology. It looks at how 3D printers work and provides a student assessment.

How is 3D Printing used in society?

This lesson teaches students different uses of 3D printing and highlights the three main parts to the 3D printing process (I.e. design, slice, print).

A teachers guide to disruptive technologies

This guide to disruptive technologies provides ideas and rationale for why disruptive technologies should be taught as part of the Design and Technology secondary and post-16 curriculum. It provides examples of disruptive technologies, discusses how they might be introduced in a classroom setting and supports in...

e-Textiles in a Box

This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover: • basic electronics with batteries and LEDs • Using craft techniques to create wearable electronics • Introductory programming with Arduino...

Wearing Electronics

This Catalyst article investigates how polymer materials can be designed and printed with electrical properties that allow them to be used in wearable electronic devices. The article is from Catalyst: Secondary Science Review 2015, Volume 26, Issue 2.

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Open Softwear: Fashionable Prototyping and Wearable Computing Using the Arduino

This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...

Sustainable Design: Volvo Life Cycle Assessment

This film clip shows how life cycle assessment has resulted in changes to many of the materials used in the production of Volvo cars. The Life Cycle Assessment team test new low emission materials, such as safe plastics and novel textiles, to ensure they have a neutral smell. This is an ongoing process, with...

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