Listing all results (39)

Collect

The Collect package of resources supports students to try out user-centred design principles,  helping them to collect information about their chosen theme for the V&A Innovate challenge. The resources encourage students to explore, listen to people, observe and uncover everything they need to know to help...

Getting started

This collection of Getting Started resources will help you to set up the V&A Challenge with your students. Getting Started focuses your students on establishing a design team. The downloadable resources provide ideas for mini team challenges that your students can take part in to help them begin their creative...

WEAR: what we wear, how it's made and its impact on the world

WEAR asks us to investigate the issues of the fashion industry. Are we too wasteful, throwing clothes away once they've been worn a few times? Do we care who's making our clothing and how much they're being paid? How does our clothing represent who we are and what we have to say?

What if we could all...

EAT: what we eat, how and where it comes from

EAT asks us to explore human food habits. How do we give more people access to affordable, healthy food? What can we do to ensure that our food production is sustainable, and that we aren't wasting or polluting the planet with too much packaging? Can a design idea encourage people to make better food choices?

...

GO: how we travel, why and where we go

GO asks us to consider the big questions facing human movement. How can we increase global travel without polluting our planet? How do we bring people from different countries closer together? What are the challenges to our everyday mobility?

How might we redesign everyday objects to make travelling...

One Planet Packaging

These materials, from Waste Watch (part of Keep Britain Tidy), have been developed to make explicit links between sustainability and packaging for students following GCSE level design and technology courses. The scheme of learning includes suggested activities for five active learning sessions, supported by the...

Circular Economy Introductory Kit

This card game and supporting resources, from the Ellen MacArthur Foundation, are designed to introduce the concept of the circular economy. Working in groups, students analyse the life cycle of a simple product, such as a bottle of water, and compare it with the cycle of growth, decay and new growth that is...

Activity 6: Rethinking Textiles Products

This activity, for the Ellen MacArthur Foundation, looks at textiles in fashion design. It provides an opportunity for students to increase their knowledge and understanding of a circular economy approach to developing textiles products and how textile companies are applying this approach to developing new products...

Biomimicry - lessons from nature

Biomimicry involves looking at nature for inspiration to solve engineering problems and to develop innovative new designs for products and architecture. This activity, from the Ellen MacArthur Foundation, investigates what is meant by linear and closed loops systems and explores products that have been developed by...

Activity 4: In the Loop

This design-and-make project, from the Ellen MacArthur Foundation, provides hands on experience of working with materials, using CAD/CAM for design, and an opportunity for students to manufacture interesting products while addressing many circular economy concepts. The activity explores the use of materials, the...

Pages

View all publishers