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Parents' guide to engineering careers
This easy to read Tomorrow’s Engineers guide helps parents and carers understand more about engineering careers and routes into engineering, providing tips on how to recognise and encourage their child’s engineering talent.
What is engineering? Careers booklet
A leaflet for students aged 11 to 16, describing what engineering is and explaining the different routes into engineering.
The work that engineers do affects billions of people. It is creative and hands-on. It is about solving problems, designing things and improving things. As an engineer, you could tackle...
Prizes for STEM based primary school competitions based in and around Glasgow, Scotland
As part of The IET Scotland South West committee, we have available a small fund available to either provide small prizes or material to enable STEM investigations / competitions to be held in and around Glasgow.
The aim is to promote STEM competitions in primary school to highlight to young people the...
Managing Behaviour for Learning MOOC November 2015: Webinar 1 outputs
Webinar 1 was held at 7.00pm GMT on 10th November 2015. The following links provide access to various outputs:
- Edited recording (with sub-titles)
- Livestream...
Making a Difference to Professional Practice
The National STEM Learning Centre and Network supports the teaching and learning of science, design and technology, computing, engineering and mathematics (STEM) education in schools and colleges throughout the United Kingdom, from primary level to post-16.
We enable educators and partner organisations to...
The First Programmable System
In this activity students explore why a water clock was the world's first programmable system. Programmable systems are by no means a modern invention. Many regard the first to be Ktesibios's water clock, which was invented approximately 2250 years ago.
The aim of this activity is that students apply what...
Writing a Flowchart
This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction.
Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children.
A simple design activity...
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