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The Great British Space Dinner - Secondary Resource

The Great British Space Dinner Challenge contains nine lessons:

Lesson 1: All Aboard the International Space Station (ISS). Sets the scene with a brief introduction the ISS and the Great British Space Dinner Challenge. Students develop a brochure about the ISS suitable for...

Futurecade

Futurecade is an innovative interactive suite of games from the Science Museum that allows students to explore how science and technology impacts on their everyday lives. Futurecade’s four games are inspired by current and future technology in the fields of robotics, satellites and space junk, geo-engineering and...

Exploring Mars: Landers

These images, from NASA, show crafts that have been used in the surface exploration of Mars. They illustrate space exploration including the Mars Viking lander which looked for signs of life on Mars.

EV3 Activities for the Busy Teacher

This sample of a teacher guide introduces basic robotics using Lego EV3 hardware and software – the activities are based upon a single robot model which can be constructed from the education core set.

Students learn about basic movement of the robot rover in the context of space exploration.This context...

A Clearer Picture of Climate Change

A case study produced by the Engineering and Physical Sciences Research Council (EPSRC). More accurate global weather forecasts and a better understanding of climate change are in prospect thanks to a breakthrough by electrical engineers at Queen’s University Belfast. 

The team has developed a high...

Collect

The Collect package of resources supports students to try out user-centred design principles,  helping them to collect information about their chosen theme for the V&A Innovate challenge. The resources encourage students to explore, listen to people, observe and uncover everything they need to know to help...

Getting started

This collection of Getting Started resources will help you to set up the V&A Challenge with your students. Getting Started focuses your students on establishing a design team. The downloadable resources provide ideas for mini team challenges that your students can take part in to help them begin their creative...

WEAR: what we wear, how it's made and its impact on the world

WEAR asks us to investigate the issues of the fashion industry. Are we too wasteful, throwing clothes away once they've been worn a few times? Do we care who's making our clothing and how much they're being paid? How does our clothing represent who we are and what we have to say?

What if we could all...

EAT: what we eat, how and where it comes from

EAT asks us to explore human food habits. How do we give more people access to affordable, healthy food? What can we do to ensure that our food production is sustainable, and that we aren't wasting or polluting the planet with too much packaging? Can a design idea encourage people to make better food choices?

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GO: how we travel, why and where we go

GO asks us to consider the big questions facing human movement. How can we increase global travel without polluting our planet? How do we bring people from different countries closer together? What are the challenges to our everyday mobility?

How might we redesign everyday objects to make travelling...

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