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STEM and STEAM for Cartography

Mini Map Makers is creating a Poster for STEM and STEAM for Cartography. How Cartography interacts with the elements! 

This is working progress and a draft copy will be out soon!

Managing Behaviour for Learning MOOC November 2015: Webinar 1 outputs

Webinar 1 was held at 7.00pm GMT on 10th November 2015. The following links provide access to various outputs:


This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are: *Describe what a network is, the difference between a LAN and a WAN and identify three network topologies. *Describe pieces of hardware that are needed in a network. *Explain what an IP...

Raspberry Pi Minecraft Pi Unit

Seven differentiated challenge sheets for Minecraft Pi on the Raspberry Pi.  Tested on over 600 of my KS3 students!

I wanted to create a 4-hour block of lessons using Minecraft Pi on the Raspberry Pi, giving students the chance to pick an idea to code in their pairs.  Having introduced the students to the...

Quantum Key Distribution

Produced in 2015, these resources look at the development of encoding messages and how technology and science has developed to allow us to keep messages secure. Looking at unintuitive quantum properties of light, Heisenberg’s Uncertainty Principal and entanglement, students will see how keys can be shared to...

Python quick reference guide

This poster is designed as a quick recall resource for students learning to code using the computer programming language Python. The topics covered are the definitions of variables and constants, Boolean operators, conditional statements, comparison operators, ‘for’ loops, ‘while’ loops, strings and arithmetic...

Exploring the adoption of gaming-making technologies in non-STEM classrooms

Exploring the adoption of gaming-making technologies in non-STEM classrooms, with children with special educational needs and disabilities.

This is a PowerPoint presentation delivered at the STEM 16 conference in York.

Project website:

The Intelligent Piece of Paper

In this activity from the CS4FN team, learners are introduced to algorithms in the context of artificial intelligence. They are challenged to beat a ‘piece of paper’ at a game of noughts and crosses. By following a simple algorithm, the piece of paper becomes very difficult to beat. The algorithm is a sequence of...

Level Descriptor for Key Stage Three Computing Students

A level descriptor for use with Key Stage Three computing students, appropriate for the new curriculum in September 2014. The resource comprises a set of level descriptors detailed in five strands: systems, development, programming, modelling and analysis. The descriptors are based on the Computing At School...

The Imp Computer

This unplugged activity from the CS4FN team uses two examples – an insulting computer and one that can play snap – to look at simple computer programming, flow of control and logic. Everything is provided for this front-of-class activity, which would act as an effective starter for a lesson on programming concepts...


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