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Showing 306 results
Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such...
Mark is a 3D modeller at Jagex, a computer games design company. He discusses his role in this video. He role involves the creation of 3D characters, areas and environments , taking briefs for art teams to bring it to life. He enjoyed art at school, was a keen gamer as a child and wanted to pursue his dream job....
This book shows how computers may be used to produce drawings in black and white and in colour, as well as to make animated films and sculptures,...
Drawing together the most up-to-date research from experts all across...
This journal is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
Computer Science for Fun (...
Increased focus on computer science has recently brought about the new national curriculum in computing. This book explores the role of the computer science teacher in a...
This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.
This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap...
Mathematics plays a vital part in space flight, it gives us a way both to predict what should happen in the future and also ways to measure what’s actually happening in the present, and adapt to it. In this resource we look at a few places where maths helps in space flight. The maths is made simple here (it’s far,...
This edition of the Computing a School (CAS) newsletter includes articles covering:
*Pedagogy of computational thinking and programming
*Modelling and simulation with StarLogoTNG
*Scratch and RoboMind
*Text-based programming with Small Basic
*Route finding with graphs at A-Level...
This edition of the Computing at School newsletter contains articles on:
*Using Scratch4Arduino in primary schools to make musical instruments
*Learning algorithms with folk dancing and fairy tales
*Kodu programming
*Developing computing schemes of work
*Functional programming...
This textbook takes an ‘unplugged’ approach to learning the critical concepts in computer science. It relies heavily on metaphors as a means for readers to grasp new topics and relate them to their current understanding. It also contains puzzles which aid understanding.
The book includes chapters covering...
This edition of the Computing at School newsletter focuses on pedagogy, and contains articles covering:
*Barefoot Computing teaching resources and ready-to-deliver CPD with QuickStart Computing
*BCS Certificate in Computer Science Teaching
*Baseline assessment of computing
*Bebras...
This edition of the Computing at School newsletter, from a time of extensive curriculum change, includes:
*Arguments for teaching computational thinking
*Introduction to Arduino
*A short article about JavaScript in secondary schools
This early edition of the Computing at School (CAS) newsletter includes articles on Scratch programming and curriculum structure in lower secondary school. Also, videos showing the importance of maths in computer science are highlighted.
This Pedagogics resource uses the following quote from the Chinese philosopher Confucius: "Tell me...and I will forget. Show me... and I will remember. Involve me... and I will understand"