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24 photo cards that students can fit together to create shapes and structures. A good tool for teaching design and engineering. 

CREST awards aim to encourage primary and secondary school students to undertake projects in science, technology, engineering and maths (STEM) related areas. Students' achievements can be recognised with awards at bronze, silver and gold levels.

These case studies describe how a range of schools have used...

The aim of this survey was to evaluate the effectiveness of actions taken by local authorities in relation to children and young people who are missing from education or in danger of becoming so. It considers whether legislation and guidance support the local authorities effectively in protecting and educating them...

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The Barrel is part of the Chunky Puzzles range by Professor Puzzle. This wooden range are all boxed in 5cm x 5cm boxes so are perfect for taking with you on a journey...

In this video from Osiris Educational Bill Rodgers discusses what effective colleague support can reasonably be given when dealing with behaviourally...

This edition of the Computing at School newsletter, from a time of extensive curriculum change, includes:

*Arguments for teaching computational thinking

*Introduction to Arduino

*A short article about JavaScript in secondary schools

This Pedagogics resource uses the following quote from the Chinese philosopher Confucius: "Tell me...and I will forget. Show me... and I will remember. Involve me... and I will understand"

This edition of the Computing at School newsletter focuses broadly on computing in primary schools, and contains articles covering:

*The new National Curriculum Programme of Study for Computing

*Designing a new computing curriculum in your school; adapting previous curriculum models

*Computing...

At Bishop Challoner Catholic College in Birmingham, a STEM project entitled “Rockets in Motion” took place during the autumn term of the 2010-2011 academic year. The project ran through a series of after-school sessions led jointly by the science, technology and...

The 'Creativeity hub extraordinaires design studio' is the creative thinking game for problem solvers aged between 8 and 108. If the user has...

In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity, debate time-honored instructional...

Students often seem uncomfortable when confronted with a science teacher talking about mathematics in a science lesson or a design and technology teacher talking about science in a design and technology lesson.

Karen...

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From the design and technology QCA, QCDA and Ofqual collection, these resources outline the curriculum required for various ages of student, along with subject criteria for examinations.

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Published in September 2010, this summary of an online survey looks at design and technology (D&T) teachers’ attitudes towards CPD.

The full collection of STEM Learning impact and evaluation research reports can be viewed here

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