This resource from Boxford describes a project that involves using a laser cutter to etch designs on to denim jeans. It includes exemplar CAD files with a variety of different designs and pictures of jeans with etched designs.
The practical considerations of laser etching on denim are described, such as the speed...
This edition of the Computing at School newsletter contains articles covering:
*Increasing the number of girls studying computing
*Inclusion in computing
*Network of Excellence and CAS Hubs
*Learning about programming through knitting
*Programming with GameMaker
This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover:
• basic electronics with batteries and LEDs
• Using craft techniques to create wearable electronics
• Introductory programming with...
This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’.
After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...
This resource includes examples of real technologies which can be used as inspiration to children from age 7 to 16. Following on from the challenges that Tim Peake and his clothing will face in space, these case studies include background information for teachers, supporting Powerpoint slides, and example activities....
Editable and exemplar SoW template for quick planning, for teachers out of their sunject areas and for pupils to see the bigger picture of the project.